How to change the default value

“KsSoft/Plugins/KsSoftConfig.cs” is set various default values.

The default value can be changed in KsSoftConfig.initialize.

Asset bundle

bool m_UseStreaming = true

you can select using assetbundles or resources. Depending on this value, each export changes.Please refer to here

string m_assetbundlePath = "assetbundles/"

Change the output folder of the asset bundle.

string m_assetbundleExt = ".unity3d"

Extension of the asset bundle file.

string m_resourcePath = "Assets/Resources/"

Folder path to be output as a resource data.

string deugPath

It is used when loading the asset bundle via “file://…”.

Note

Invalid value in the application.

Window resource

string m_windowResourcePath = "Assets/WindowResource/"

Specifies the folder where the ‘wra’ file is stored.

string m_WindowResourceBinaryPath = "wrb/"

Specify a folder to store the results of compiling the ‘wra’ file.

uint WindowAssetbundleId

Window asset bundle ID to download by default

uint m_defaultFontKind

The default value for the font ID is used when not specified.

Texture Resources

string m_textureResourcePath = "Assets/TextureResource/"

Specifies the folder where texture resources are stored.

Sound Effect Resources.

string m_SEResourcePath = "Assets/SE/"

Specify the folder where Sound Effect resources are stored.

BGM Resources

string m_BgmResourcePath = "Assets/Bgm/"

Specify the folder where BGM resources are stored.

Fonts

string m_FontResourcePath = "Assets/FontResource/"

Specify a folder to store font data to be resourced.

string m_FontPath = "Assets/Fonts/"

Specify the folder to store the font data to be asset-bundled.

Message data sheet

Dictionary<e_Locale, uint> MessageDataId

When you add a locale data, please add the information below. Value is the asset bundle ID to be used when asset bundling the locale data.

static private Dictionary<e_Locale, uint> m_dicStrMessageDataMulId
                   = new Dictionary<e_Locale, uint>() {
  {e_Locale.JP, MulId.Id (0,2,0)},
  {e_Locale.EN, MulId.Id (0,2,1)},
};

Address/IP

string httpserver = "http://xxx.xxx.xxx.xxx/"

Set the address when you download the asset bundle via HTTP