CHECKBOX

C#: CWinCtrlCheckbox

This is a checkbox button control .

It can display seven badges in the same way as buttons .

It is possible to have contents. It associates the controls to be activated when the button is on.

CHECKBOX(Control name) {

Property 1;

Property 2;

:

:

Property n

};

Example

WINDOW(255_000_00001) {
  STYLE = NOTITLEBAR|ANCHOR_CENTER;
  POSITION = 0,100;
  TEX_ID = 100_000_00001;
  CAPTION = 000_000_00010;
  SIZE = 512,256;
};

CHECKBOX(TEST) {
  ID = 000_002_00001;
  CAPTION = 000_000_00006;
  STYLE = ANCHOR_CENTER;
  POSITION = 0,32;
  FONT_KIND= "fn40";
  TEX_ID1 = "bd01";
  TEXTURE_OFFSET1 = 0,10;
  SIZE = 256;
  CONTENTS = {
    ICON(TEST) {
      ID = 000_001_00010;
      POSITION = 256,16;
      SIZE =80,80;
      TEX_ID = 100_000_00001,"CRYS";
    };
  }

};
_images/CHECKBOX.png

if the button state is on , ICON (TEST) is active .

if the button state is off , ICON (TEST) is not active .

Property

Default value

TEX_ID = "BTN0?";
COLOR = 1,1,1,1;
CAPTION_COLOR = 1,1,1,1;

Part ID rule

It replaces the fifth character of the part ID to 0/1.

  • XXXX0: off state

  • XXXX1: on state

TEX_ID = "BTN0?";

If parts ID has been set in this way, you need to prepare parts, such as the following.

  • BNT00: off state

  • BNT01: on state

ID = Control ID

Define the control ID.

ID = 001_000_00010;

Note

If you don’t set the ID, it generates automatically from the hash value.

POSITION = X, Y

Determine the display position. The base position changes according to the anchor in STYLE.

POSITION = 32,{50} + 64;

Coordinates can be specified as a percentage .

SIZE = width,height

It changes the display size. If it is omitted , or , you specify 0 ,it gets the size from the texture parts.

SIZE = 64,32; //64x32
SIZE = ,32;   //Set the width of the texture part width
SIZE = 64;            //Set the height of the texture part height
SIZE = {50} - 25;

Size can be specified as a percentage .

TEX_ID = Texture ID,Part ID

TEX_ID = Part ID

You set the texture ID and the part ID.

COLOR = R,G,B,A

Set the color.

Set R, G, B in the range of 0…2 .

If you set a value in excess of one , each color component can double the brightness.

Set A in the range of 0…1 .

CAPTION = Caption ID

Set the ID of the string .

Please refer to here .

CAPTION = “string”

Set the string.

CAPTION = "Hellow world!";

CAPTION_COLOR = R,G,B,A

You can set the caption color .

Set a value in the range of 0…1.

CAPTION_OFFSET = X, Y

It adjust the caption position.

Caption offset can be specified by a percentage .

TEX_ID n = Texture ID,Part ID

TEX_ID n = Part ID

Set the texture ID and the part ID of the badge.

It can be set in the range of n = [1..7].

TEXTURE_OFFSET n = offset X,offset Y

Set the display offset of the badge.

It can be set in the range of n = [1..7].

Texture offset can be specified by a percentage .

Texture offset can be specified by a percentage .

You set the texture ID and the part ID.

It can be set in the range of n = [1..7].

When n = 0, it has the same meaning as SIZE.

TEXTURE_SIZE1 = 64,32;        //64x32
TEXTURE_SIZE2 = ,32;  //Set the width of the texture part width
TEXTURE_SIZE3 = 64;   //Set the height of the texture part height

Texture size can be specified by a percentage .

COLOR n = R,G,B,A

Set the badge color .

Set R, G, B in the range of 0…2 .

If you set a value in excess of one , each color component can double the brightness.

Set A in the range of 0…1 .

It can be set in the range of n = [1..7].

SE_ID = SE_ID

Set the ID of the sound to sound when pressed . The default is clickSE. The sound will not sound when set to 0 .

CONTENTS = { control define … }

It associates the controls to be activated when the button is on.

Automatically the contents hide if a button is the off state. The contents is possible to include all kind of the control.

CONTENTS = {
   BUTTON(A) {
      :
   }
   TEXTURE(B) {
      :
   }
   LISTBOX(C) {
      :
   }
}

Method of accessing content using C # : here

Note

Unlike a list box, the coordinates and size percentage specifications for controls in the content are calculated from the window size.

** STYLE ** = style 0 | style 1 | .. | style n

You can set the display anchor of control.

Display position anchor flag

Description

ANCHOR_DEFAULT

Set the anchor position in the upper left

Same as ANCHOR_LEFTTOP

The default control center position is set to BASE_LEFT.

ANCHOR_LEFTTOP

Set the anchor position in the upper left

The default control center position is set to BASE_LEFT.

ANCHOR_LEFT

Set the anchor position to the left.

And vertical centering

The default control center position is set to BASE_LEFT.

ANCHOR_LEFTBOTTOM

Set the anchor position to the left.

Located along the lower edge

The default control center position is set to BASE_LEFTBOTTOM.

ANCHOR_TOP

Set the anchor position to the upper side

Centering at lateral.

The default control center position is set to BASE_TOP.

ANCHOR_CENTER

Set the anchor position in the center of the window

The default control center position is set to BASE_CENTER.

ANCHOR_BOTTOM

Set the anchor position at the bottom

Centering at lateral.

The default control center position is set to BASE_BOTTOM.

ANCHOR_RIGHTTOP

Set the anchor position in the upper right

The default control center position is set to BASE_RIGHTBOTTOM.

ANCHOR_RIGHT

Set the anchor position to the right

And vertical centering

The default control center position is set to BASE_RIGHT.

ANCHOR_RIGHTBOTTOM

Set the anchor position to the right

Located along the lower edge

The default control center position is set to BASE_RIGHTBOTTOM.

You can set the center position of the control.

Base position change flag

Description

BASE_DEFAULT

It varies depending on the anchor flag .

If you do not specifically set , this value is set .

See the description of each anchor flag

BASE_LEFTTOP

Set the center position to the upper left side.

BASE_LEFT

Set the center position to the left side.

and vertical centering.

BASE_LEFTBOTTOM

Set the center position to the bottom left side.

BASE_TOP

Set the center position to the upper side.

and horizontal centering

BASE_CENTER

Set the center position to the center.

BASE_BOTTOM

Set the center position to the bottom side.

And horizontal centering.

BASE_RIGHTTOP

Set the center position to the upper right side.

BASE_RIGHT

Set the center position to the right side.

and horizontal centering

BASE_RIGHTBOTTOM

Set the center position to the bottom right side.

You set the caption position to the center.

Text anchor

Description

TEXT_CENTER

It aligns the text to the center.

TEXT_LEFT

It aligns the text to the left side.

TEXT_RIGHT

It aligns the text to the right side.

Change the font decoration of the caption .

You can change the font decoration of the caption .

Description

TEXT_NORMAL

No decoration

TEXT_BOLD

Bold type

TEXT_DENT

Dent type

TEXT_SHADOW

Shadow Type

Style that limits the function as follows .

Function limit style

Description

HIDE

Hide.

DRAG

Enable a dragging.

DISABLE

It is not able to pressing the control. And the control color darken.

NOHIT

It is not able to pressing the control.