Texture parts default¶
Kinds of control |
Default value |
---|---|
0:”TXFD?”(TXFD0,TXFD1) 1:”CURSR” |
|
“TXFD” |
|
“BTN0?”(BTN00,BTN01) |
|
“BTN0?”(BTN00,BTN01) |
|
“BTN0?”(BTN00,BTN01) |
|
“” |
|
“LINE” |
|
“ICON” |
|
“ICON” |
|
0:”MTR” 1:”MTRB” |
|
“SCBRH” |
|
“FRAME” |
|
“LABEL” |
|
“BAR” |
“NULL” part: It is used when the texture is not present.¶
If texture parts do not exist in a texture resource, this window system tries to assign “NULL” texture part.
If it can not find “NULL” texture part, it cancels control rendering.Beforehand if you include “NULL” texture part in the texture resource, you can find out visually that you forget to include some texture parts.