RENDER

It is a control for the Render Texture.

When the control is generated, generates the camera together.

Objects rendered on the camera is drawn.

Note

if you have loaded resources, you need to delete them when you close window.

If you forget to delete them,your application memory will leak.

RENDER(Control name) {

Property 1;

Property 2;

:

:

Property n

};

Example

WINDOW(255_000_00001) {
  STYLE = NOTITLEBAR|ANCHOR_CENTER;
  POSITION = 0,100;
  SIZE = 512,256;
};

RENDER(AVATAR) {
  ID = 000_000_00200;
  STYLE = ANCHOR_CENTER;
  POSITION = 0,0;
  SIZE = {100}-64,{100}-64;
  CONTENTS_SIZE = 512,512;
};
_images/RENDER.png

Property

Default value

COLOR = 1,1,1,1;
SE_ID = 0;

ID = Control ID

Define the control ID.

ID = 001_000_00010;

Note

If you don’t set the ID, it generates automatically from the hash value.

POSITION = X, Y

Determine the display position. The base position changes according to the anchor in STYLE.

POSITION = 32,{50} + 64;

Coordinates can be specified as a percentage .

SIZE = width,height

Set the display size.

SIZE = 128,128;       //64x32

Size can be specified as a percentage .

Note

This property must always be set.

CONTENTS_SIZE = width,height

Set the display size.

Set the size of the Render Texture.

CONTENTS_SIZE = 1024,1024;    //render texture size

Note

It is necessary to set a power value of two and set square.Also,by setting the 2048 value less equal than the maximum size , it increases compatibility.

Note

It is possible to specify a percentage, but it is recommended to specify a straight value because of compatibility issues.

COLOR = R,G,B,A

Set the color.

Set R, G, B in the range of 0…2 .

If you set a value in excess of one , each color component can double the brightness.

Set A in the range of 0…1 .

COLOR1 = R,G,B,A

Set the background color.

Set R, G, B, A between 0-1

SE_ID = SE_ID

To set the ID of the sound played when pressed . 0 is set as the default. This default value means not to play a sound.

TEX_ID = Render texture ID

It is used as a name of the Render Texture. If you set this value to TEXTURE_ZOFFSET of WINDOW property , it is possible to control the rendering order.

STYLE = Flag0|Flag1|..|Flagn

You can set the display anchor of control.

Display position anchor flag

Description

ANCHOR_DEFAULT

Set the anchor position in the upper left

Same as ANCHOR_LEFTTOP

The default control center position is set to BASE_LEFT.

ANCHOR_LEFTTOP

Set the anchor position in the upper left

The default control center position is set to BASE_LEFT.

ANCHOR_LEFT

Set the anchor position to the left.

And vertical centering

The default control center position is set to BASE_LEFT.

ANCHOR_LEFTBOTTOM

Set the anchor position to the left.

Located along the lower edge

The default control center position is set to BASE_LEFTBOTTOM.

ANCHOR_TOP

Set the anchor position to the upper side

Centering at lateral.

The default control center position is set to BASE_TOP.

ANCHOR_CENTER

Set the anchor position in the center of the window

The default control center position is set to BASE_CENTER.

ANCHOR_BOTTOM

Set the anchor position at the bottom

Centering at lateral.

The default control center position is set to BASE_BOTTOM.

ANCHOR_RIGHTTOP

Set the anchor position in the upper right

The default control center position is set to BASE_RIGHTBOTTOM.

ANCHOR_RIGHT

Set the anchor position to the right

And vertical centering

The default control center position is set to BASE_RIGHT.

ANCHOR_RIGHTBOTTOM

Set the anchor position to the right

Located along the lower edge

The default control center position is set to BASE_RIGHTBOTTOM.

You can set the center position of the control.

Base position change flag

Description

BASE_DEFAULT

It varies depending on the anchor flag .

If you do not specifically set , this value is set .

See the description of each anchor flag

BASE_LEFTTOP

Set the center position to the upper left side.

BASE_LEFT

Set the center position to the left side.

and vertical centering.

BASE_LEFTBOTTOM

Set the center position to the bottom left side.

BASE_TOP

Set the center position to the upper side.

and horizontal centering

BASE_CENTER

Set the center position to the center.

BASE_BOTTOM

Set the center position to the bottom side.

And horizontal centering.

BASE_RIGHTTOP

Set the center position to the upper right side.

BASE_RIGHT

Set the center position to the right side.

and horizontal centering

BASE_RIGHTBOTTOM

Set the center position to the bottom right side.

Style that limits the function as follows .

Function limit style

Description

HIDE

Hide.

DRAG

Enable a dragging.

DISABLE

It is not able to pressing the control. And the control color darken.

NOHIT

It is not able to pressing the control.